Showing posts with label Crisis. Show all posts
Showing posts with label Crisis. Show all posts

Wednesday, January 23, 2013

THE DC EXPLOSION: Ret-Con Style!


"In the beginning...."

Pendulums swing....back, forth, back again.
It's the nature of things to alter, shift,
grow, revert. To change.

Media, reality, countries, people,
relationships, trends; all governed by the
pendulum. I get it.

Yeah, we already suspended disbelief for flying men and
X-ray vision; but this people can't get? WTF?
When the 1960s/1970s ushered in all the
strange and wonderful new art and ideas
in comic books, fans of the prior status quo
were no doubt taken aback.

Likely, there were pangs of betrayal as
that era's standards were 'trashed' in order to
make way for the inevitable new shift.

Harsh realism like the murder of Kathy Kane,
the murder of the Earth 2 Batman,
and other major impacts rocked the fan world.


Especially when you grow up with characters,
bonding and imprinting like no body's
business--no matter their technical non-existence!)
it's hard to let go...to bid farewell to those iconic,
embedded images and notions you held.
Of how it 'should' be.
Letting go is easier if change is ushered in with
respect to the old; we never saw beloved
characters have their decapitated heads
turned into soccer balls. Not in the super hero
line, anyway!
Drama, Drama, DRAMA!

Personally, I always found it lazy writing to
resort to sensationalistic nonsense.
Especially since, when you do it continuously,
you have to 'up' your game to exceed the last
shock's impact. (Reference the last 20 years
of modern comics.)

 The DC Universe of the late 1970s was the last
time I felt connected to the comics world, truly. That
was a dependable, respectful old friend I could
return to for comfort and shorthand exchanges.

But that all changed.


In a desperate rush to 'grow up' and become more
'sophisticated,' the industry I loved lost much of what
 made it great in the first place.

Like many of us, I have longed for its return.

Like the adage says....
If you want something done right...
Do it yourself!
  

This is a world of mine own creation;
a reimagined DC Universe of 1978....
like you have never seen before.
Or...have you?


***


Saturday, November 17, 2012

50/50: My "New 52" Earth-2-leftovers view


I tried the Huntress/Power Girl series because of a few
extenuating circumstances; the tremendous art team, my love
for Paul Levitz, and the fact that I thought it was only
a mini-series!

But I do have to say that I was very pleased with my
purchase. It's an old-fashioned comic, in every best
sense of the word. Infused with solid, beautiful art
that fits the story, engaging dialogue, a sense of fun
and adventure (I promise you newbies--those are not
4-letter words!) and, best of all--though they have
been tweaked--these are the characters I grew to
love in the 1970s, in spirit and essence if not in fact.

It's not the first time (by far) that DC has attempted
to recreate the prior magic of this earth or these
relationships within the confines of their ever-changing,
ever-convoluted multiverse and editorial direction.

I tried the Earth 2 series for an equal number
of draws; I love the work of James Robinson
and Nicola Scott, I love the Earth 2 concept, and I was
intrigued by how the whole Alan Scott sexuality
angle played out.

BUT, I was also obviously under some severe
misunderstandings, because I believed when the
company said this title marked "the return of Earth 2"
that in fact they meant it, and not that they were being
disingenuous.
See, 'Earth 2' to me represents a very specific
Earth with my favorite heroes of childhood, which had
a history of some 46 years (and even then some or
much of the continuity and characters survived!)
Also, a really cool sci-fi TV show...but I digress.

I do not think of "kinda sorta the old concept,
completely recycled though with basically code names
remaining. Really, just 'another' earth."

No slight against the creative team, and maybe I'll give it
another try in a year or two when the team gets assembled,
 but I'm outtie on Earth  2. It wasn't the old friends I hoped for.
It wasn't a return to greatness.
It feels like just one more bait and switch from
a company I have grown to expect not much else from.
So, a half-and-half even split on these two titles.
They're only the second and third titles I've tried from DC's
new venture, and I doubt there'll be a whole
lot of interest in testing the waters further.

What's done is done, and a false promise
doesn't fill the bill.

***

Monday, October 22, 2012

"Crisis of Infinite Unnecessary Editorial Edicts"


The Multiverse started out as--and was--an endearing
concept that allowed for endless creativity. The most
basic and enduring aspect of the Multiverse was the
basis for maintaining vastly different worlds with
their own unique feel, energy, and style.


Then, editors at DC decided it was 'too confusing' to
say that there were multiple Supermen (as opposed
to the ease of following along with 25 years of a sometimes
inconsistent history of Silver Age characters.)


While most fans relished the publication of DC Comics'
 "Crisis on Infinite Earths," it likely had to do with many
factors unrelated to its blending of all existing multiple earths;
fans were excited by the George Perez artwork, the scope of the story,
seeing characters that had not been seen in years, seeing different
characters interact for the first time, and seeing the sheer multitude
of characters included in a single panel/issue/comic/story--more
than had ever been seen before.

But when the shouting was over, and all the dynamics that had
made Shazam!'s earth unique had been blended with the
common aspects of the DCU proper, what resulted was
a homogenization of everyone, not a maintaining of unique
styles.
After the preliminary excitement of having the Question
operate in the same universe as Batman, and having Captain
Marvel join the Justice League, the shine wore off.
Now, these once singular and titanic characters were
simply another one of a several-thousand-member
character universe.

DC's role as publisher became continually telling stories that
sought to realign their universe's flimsy sense of
consistency and shared history. Keeping track of
overlapping and conflicting stories proved much more
daunting than originally anticipated, and the idea of a
'streamlined' universe was a bust.


When Continuity is king, the light of imagination is darkened.
Fun and uniqueness and spontaneity are all victims of
an anal-retentive need to attempt to dovetail all stories
and characters into a shared (i.e., stagnant) depository.

Story after story, series after series, DC became obsessed
with retconning and revising the most minute of details,
and sometimes multiple times on the same matter!
Retelling old stories to make them 'fit' into the new
status quo was Job Number One.
Instead of paving new trails, the company was bogged down in
fruitless efforts to maintain and rewrite the blurred
and muddled histories of just one universe. Instead of having the
freedom to tell new and fresh stories, writers had to make sure
that their ideas fit into editorial parameters.

Elseworlds imprints (which allowed for new earths and
new takes on characters) were few and far between, and
often either A) didn't go far enough, B) rushed through to
an ending rather than properly developing characterization,
or, C) started out strong but invariably got soft at the
climax, catering to corporate concerns.

Eventually, a very watered down, distilled,
cypher version of a version of a version of
the original is all that's left. Rather than simply creating
new characters, the company keeps 'reinventing' the same
ones over and over repeatedly. No history, no familiarity,
just an empty shell...a 5th generation copy that can't
hold a candle to the original.


In the end, they ended up essentially reconstructing the
entire thing that had been such a 'headache' in the first place.
(only, of course, to undo it all over again!)

Yes, everything old is new again...
but unfortunately, you can't go home again.
The old worlds are relegated to memories...
and worlds far, far away.

***